![]() Necessary tools to create the runways/taxiways The creation of airport scenery for X-Plane is a 2-stage process.įirst, the designer creates the base airfield usingĪ readily available freeware scenery editor which contains the Prompted that a folder of that name already exists, select "overwrite" theĮxisting one, which will be empty. If this does happen, then CUT (notĬOPY) the lower one and PASTE it up one level, and when If that happens the scenery will be "buried" one layer tooĭeep and will not display. Custom Scenery\Your_new_scenery\Your_new_scenery. Method is known to sometimes create a further sub folder within The zip file into Custom Scenery and unzip it there. Not necessary to export this, it is often usefulĪnother method, which does not always work correctly, is to copy Or at least be a text file describing the scenery. Should some installation instructions included in the zip, Is, into the Custom Scenery folder without any changes. ZIP scenery file into an empty temporary folder, then copyĪnd paste the folder which was contained within the ZIP as The method that works for many users is to UNZIP the downloaded Need up to 10 libraries for it to work correctly. It is not unusual for one scenery file to Time to time, and if this is the case, X-Plane will tell Only needs to be done once, as they are accessed by multiple Many users will install all or nearly all the libraries. To access the library download pages within "The Org" as it is often known containsĪ huge database of freeware files, aircraft, instructions and After this, the 'converted' airport can be opened in Worldeditor to add anything that's missing, and then placing the scenery generated in the correct locations as per step 9 so that FG picks it up.Sign up. The key steps seem to be step 6 that converts (or removes) the incompatible X-plane objects. btg there.ġ1) Launch flightgear with the UFO at the new airport and check everything is as it should be, What I did was search for there ICAO.btg filename in the master scenery directory, make a note of the folder names, then replicate the directory structure in my custom scenery directory, then put the custom. Note the part at the bottom of the article 'Technical Details' - this is the key part for making FG pick up the custom airport.dat and the scenery models and then display it correctly - the Scenery/Terrain/xxxxxxx/yyyyyyy/ICAO.btg path needs to be the same as that in the master FG scenery directory. dat file to your custom scenery folder as described here and specify this scenery path in the launcher (-fg-scenery=/path/to/Scenery). ![]() ![]() Note i'm using the web generator as i've not managed to get terragear and genapt850 installed locally on OS X yet (still working on it).ġ0) Copy the. Put this in the working directory for now. Then download the zip the site generates that contains the airport. dat file to the flightgear airport web generator - and follow the instructions. dat file in a text editor and rearrange the first few lines as follows:Ī) First line needs to be a capital letter 'I' (as in India)ī) second line needs to the airport descriptorĬ) third line needs to be '1050 Generated by WorldEditor 2.3.1r1' (or whichever version was used)ĩ) upload the resulting. dat if required, making sure to export in X Plane 10.5 format.Ĩ ) open the resulting. dat created by the script in X-Plane World Editor to check it's got everything needed, make any edits, then export to a new. open a terminal in this directory.ĥ) in the airport directory, download the airport you want to update from the X Plane gateway by using the gateway_pull.py script - when in the airport directory: Code: Select all python2 /path/to/d-laser-fgtools/gateway_pull.py - i Ħ) convert the airport from X-plane to flightgear with the dsf2aptdat.py script - in the airport directory Code: Select all python2 /path/to/d-laser-fgtools/dsf2aptdat.py -i ħ) open the. Open a terminal in this directory.ģ) In this directory, clone the d-laser-fgtools tools Code: Select all git clone Ĥ) in the master working directory, make a directory for the airport - in my case EHKD. For Windows, you'll need to install git and python2 however this is done in windows (apologies - I don't know how to do this).Ģ) Make a directory for working in and storing the needed executables. You also need git (which comes with the Xcode tools) and python2 - OS X only comes with python 3 so the easiest way to get python 2 is to install 'homebrew' and then install the python2 cask. Should be easily modifiable for other OSses:ġ) Make sure you have some prerequisites installed - (Mac only) firstly you need the xcode command line tools - install by opening a terminal and typing Code: Select all xcode-select -install Here's what I figured out and works for me. I found the same - a lot of how to do it is spread across various wikis and it's not so clear. ![]()
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